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authorJoe Anderson <jandew+dev@gmail.com>2016-02-10 17:33:59 -0800
committerJoe Anderson <jandew+dev@gmail.com>2016-02-10 17:33:59 -0800
commit23371ad2a17c099d0eec2d7ed962f8d2e2257ffc (patch)
tree37f66cb9fe397f27d02918c3ece3a62bde93be27 /oo.py
parent4deaefdb436c77b7b35820fdc0c40a10b4fd2706 (diff)
downloadoo-23371ad2a17c099d0eec2d7ed962f8d2e2257ffc.tar.gz
oo-23371ad2a17c099d0eec2d7ed962f8d2e2257ffc.zip
change 'seed' to 'game_id', write docs'
Diffstat (limited to 'oo.py')
-rw-r--r--oo.py59
1 files changed, 39 insertions, 20 deletions
diff --git a/oo.py b/oo.py
index 1b0d4b4..158e404 100644
--- a/oo.py
+++ b/oo.py
@@ -11,12 +11,12 @@ class ooPuzzle:
pieces : dictionary mapping (x,y) to range(6)
orients : dictionary mapping (x,y) to range(4)
"""
- def __init__(self, X, Y, seed=None, inverted=False, toroidal=False):
+ def __init__(self, X, Y, game_id=None, inverted=False, toroidal=False):
"""Create a new ooPuzzle instance.
Arguments.
X,Y : horizontal and vertical size of the puzzle
- seed : passed to ooPuzzle.set_pieces_from_seed
+ game_id : passed to ooPuzzle.set_pieces_from_game_id
inverted : bool for swapping to "dark mode"
toroidal : bool for looping around the end of the puzzle
@@ -27,7 +27,7 @@ class ooPuzzle:
self.toroidal = toroidal
self.pieces = {}
self.orients = {}
- self.set_pieces_from_seed(seed)
+ self.set_pieces_from_game_id(game_id)
EDGES_TO_PIECE_ORIENT = { (0, 0, 0, 0) : (0, 0),
@@ -78,6 +78,23 @@ class ooPuzzle:
def set_pieces_from_edges(self, horiz_edges, vert_edges):
"""Convert edge dictionaries into a puzzle state.
+
+ Adjacent edges in a solution must be
+ either both filled or both unfilled,
+ and so a bit of data is assigned to each pair.
+
+ vert_edges is the dictionary for vertical pairs
+ key: (x, row)
+ x: the usual x-coordinate of the piece
+ row: the y-coordinate or y+1, depending on whether
+ you want the pair above or below the piece
+ : row == 0 and row == self.Y are border edges
+ so it's good to think of row as 1-indexed
+
+ horiz_edges is the dictionary for horizontal pairs
+ key: (col, y)
+ col: the x-coord or x+1, same as row but left or right
+ y: the usual y-coord
"""
for x in range(self.X):
for y in range(self.Y):
@@ -89,16 +106,18 @@ class ooPuzzle:
piece, orient = \
self.EDGES_TO_PIECE_ORIENT[left, up, right, down]
- self.pieces[x, y] = piece
+ self.pieces [x, y] = piece
self.orients[x, y] = orient
- def set_pieces_from_seed(self, seed=None):
- """Convert seed value into a solution puzzle state.
+ #TODO: properly account for the borders if toroidal
+
+ def set_pieces_from_game_id(self, game_id=None):
+ """Convert game_id value into a solution puzzle state.
- seed is an integer
+ game_id is an integer
if toroidal: in range(2**( 2*X*Y ))
if not toroidal: in range(2**( (X-1)*Y + X*(Y-1) ))
- if None, then a random seed is generated
+ if None, then a random game_id is generated
"""
# compute:
@@ -111,14 +130,13 @@ class ooPuzzle:
n_horiz = n_col * self.Y
n_vert = self.X * n_row
- # generate and record seed
+ # generate and record game_id
- if seed == None:
- maxint = 2**(n_horiz + n_vert - 1)
- seed = random.randint(0, maxint)
- self.seed = seed
+ if game_id == None:
+ game_id = random.randrange(0, 2**(n_horiz + n_vert))
+ self.game_id = game_id
- # prepare to record edges
+ # prepare to record edges for self.set_pieces_from_edges
vert_edges = {}
horiz_edges = {}
@@ -134,16 +152,16 @@ class ooPuzzle:
horiz_edges[ 0, y] = 0
horiz_edges[self.X, y] = 0
- # set the edges determined by seed
+ # set the edges determined by game_id
for i in range(n_vert):
row, x = divmod(i, self.X)
- seed, bit = divmod(seed, 2)
+ game_id, bit = divmod(game_id, 2)
vert_edges[x, row+1] = bit
for i in range(n_horiz):
col, y = divmod(i, self.Y)
- seed, bit = divmod(seed, 2)
+ game_id, bit = divmod(game_id, 2)
horiz_edges[col+1, y] = bit
# turn edges into pieces
@@ -183,11 +201,12 @@ class ooPlay:
self.display()
PIECE_ORIENT_TO_STRING = \
- ["╸╵╺╷",
+ [" ",
+ "╸╵╺╷",
"┙┕┍┑",
"━│━│",
- "┝┯┥┷"]
-
+ "┝┯┥┷",
+ "┿┿┿┿"]
def display(self):
"""Display the state of the board, refresh screen."""