1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
##
## This file is part of the libsigrokdecode project.
##
## Copyright (C) 2019 Stephan Thiele <stephan.thiele@mailbox.org>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; if not, see <http://www.gnu.org/licenses/>.
##
import sigrokdecode as srd
class Decoder(srd.Decoder):
api_version = 3
id = 'nes_gamepad'
name = 'NES gamepad'
longname = 'Nintendo Entertainment System gamepad'
desc = 'NES gamepad button states.'
license = 'gplv2+'
inputs = ['spi']
outputs = []
tags = ['Retro computing']
options = (
# Currently only the standard controller is supported. This might be
# extended by special controllers like the Nintendo Zapper light gun.
{'id': 'variant', 'desc': 'Gamepad variant',
'default': 'Standard gamepad', 'values': ('Standard gamepad',)},
)
annotations = (
('button', 'Button state'),
('no-press', 'No button press'),
('not-connected', 'Gamepad unconnected')
)
annotation_rows = (
('buttons', 'Button states', (0,)),
('no-presses', 'No button presses', (1,)),
('not-connected-vals', 'Gamepad unconnected', (2,)),
)
def __init__(self):
self.reset()
def reset(self):
self.variant = None
def start(self):
self.out_ann = self.register(srd.OUTPUT_ANN)
self.variant = self.options['variant']
def putg(self, ss, es, cls, text):
self.put(ss, es, self.out_ann, [cls, [text]])
def handle_data(self, ss, es, value):
if value == 0xff:
self.putg(ss, es, 1, 'No button is pressed')
return
if value == 0x00:
self.putg(ss, es, 2, 'Gamepad is not connected')
return
buttons = [
'A',
'B',
'Select',
'Start',
'North',
'South',
'West',
'East',
]
bits = '{:08b}'.format(value)
text = [buttons[i] for i, b in enumerate(bits) if b == '0']
text = ' + '.join(text)
self.putg(ss, es, 0, text)
def decode(self, ss, es, data):
ptype, _, _ = data
if ptype == 'DATA':
_, _, miso = data
self.handle_data(ss, es, miso)
return
|