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//---------------------------------------------------------------------------
#include "KPL_Start.h"
#include "KPLTypes.h"
#include "KPLFillModSpecific.h"
#include "WriteScript.h"
#include "GenerateScript.h"
#ifdef __WIN32__
#include "process.h"// For spawnlp
#include <windows.h>
#pragma package(smart_init)
DWORD ProcessID=0;
#else
#include <unistd.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/wait.h>
pid_t ProcessID=0;
#define P_NOWAIT 0
static int spawnl(int flg, const char* file, const char* name, const char* arg1, const char* arg2) {
int pid = fork();
if (pid == 0) {
// We are in the son
execl(file, name, arg1, arg2, NULL);
exit(1);
}
return pid;
}
#endif
int StartSpectator(void*)
{
return LaunchSpringExecutable(0);
}
int StartEasy(void*)
{
return LaunchSpringExecutable(1);
}
int StartMedium(void*)
{
return LaunchSpringExecutable(2);
}
int StartHard(void*)
{
return LaunchSpringExecutable(3);
}
int StartVeryHard(void*)
{
return LaunchSpringExecutable(4);
}
int StartMultiPlayer(void*)
{
ProcessID=spawnl(P_NOWAIT,cKPgame::ClientExecutableFileName,cKPgame::ClientExecutableFileName,"",NULL);
return 0;
}
int StartSettings(void*)
{
ProcessID=spawnl(P_NOWAIT,cKPgame::SettingsExecutableFileName,cKPgame::SettingsExecutableFileName,"",NULL);
return 0;
}
int LaunchSpringExecutable(int Difficulty)
{
// Check that Spring isn't already running
#ifdef __WIN32__
HANDLE ProcessHandle;
ProcessHandle = OpenProcess(PROCESS_QUERY_INFORMATION,false,ProcessID);
if(ProcessHandle!=NULL)
{
// Spring is already running
return 2;
}
#else
if (waitpid(ProcessID, NULL, WNOHANG) >= 0) {
// Spring is already running
return 2;
}
#endif
KPLFillModSpecific();
// Create and allocate "game" and its "players" and its "modoptions"
cKPgame* game=(cKPgame*)malloc(sizeof(cKPgame));
game->players=(cKPplayer**)malloc(32*sizeof(cKPplayer*));
for(int p=0;p<32;++p)
game->players[p]=(cKPplayer*)malloc(sizeof(cKPplayer));
game->ModOptions=(cKPmodoptions*)malloc(sizeof(cKPmodoptions));
// Generate a random script according to difficulty
GenerateScript(game,Difficulty);
// Writing that script on the disk
WriteScript(game);
#ifdef __WIN32__
Sleep(500);
#else
sleep(1);
#endif
// Running Spring
//ShellExecute(NULL,"open",game->ExecutableFileName,game->ScriptFileName,NULL,SW_SHOWNORMAL);
ProcessID=spawnl(P_NOWAIT,cKPgame::ExecutableFileName,game->ExecutableFileName,game->ScriptFileName,NULL);
// Check that Spring has run
#ifdef __WIN32__
ProcessHandle=OpenProcess(PROCESS_QUERY_INFORMATION,false,ProcessID);
if(ProcessHandle==NULL)
{
return 1;
}
#else
if (waitpid(ProcessID, NULL, WNOHANG) < 0) {
return 1;
}
#endif
//Application->Terminate();
return 0;
}
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