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path: root/KPLFillModSpecific.cpp
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//---------------------------------------------------------------------------


#include "KPLFillModSpecific.h"
#include "KPLTypes.h"
#include <stdlib.h>
cKPmap** KPMapList;
cKPfaction** KPFactionList;
int nbrKPmaps=8;
int nbrKPfactions=3;

const char* cKPgame::ModFileName="Kernel_Panic_3.2.sd7\x00PaddingPaddingPaddingPadding";
const char* cKPgame::ScriptFileName="Kernel_Panic_script.txt\x00PaddingPaddingPaddingPadding";
#ifdef __WIN32__
const char* cKPgame::ExecutableFileName="spring.exe\x00PaddingPaddingPaddingPadding";
const char* cKPgame::ClientExecutableFileName="KPSClient.exe\x00PaddingPaddingPaddingPadding";
const char* cKPgame::SettingsExecutableFileName="springsettings.exe\x00PaddingPaddingPaddingPadding";
#else
const char* cKPgame::ExecutableFileName="spring";
const char* cKPgame::ClientExecutableFileName="KPSClient";
const char* cKPgame::SettingsExecutableFileName="springsettings";
#endif


//---------------------------------------------------------------------------

void KPLFillModSpecific()
{
    int m,f;
    KPMapList=(cKPmap**)malloc(nbrKPmaps*sizeof(cKPmap*));
    KPFactionList=(cKPfaction**)malloc(nbrKPfactions*sizeof(cKPfaction*));
    for(m=0;m<nbrKPmaps;++m)
        KPMapList[m]=(cKPmap*)malloc(sizeof(cKPmap));
    for(f=0;f<nbrKPfactions;++f)
        KPFactionList[f]=(cKPfaction*)malloc(sizeof(cKPfaction));

    KPMapList[0]->ClearName="Marble Madness";
    KPMapList[0]->ShortName="MM";
    KPMapList[0]->FileName="Marble_Madness_Map.smf\x00PaddingPaddingPaddingPadding";
    KPMapList[0]->MaxPlayers=4;
    KPMapList[0]->Weight=7;

    KPMapList[1]->ClearName="Major Madness";
    KPMapList[1]->ShortName="MjM";
    KPMapList[1]->FileName="Major_Madness3.0.smf\x00PaddingPaddingPaddingPadding";
    KPMapList[1]->MaxPlayers=8;
    KPMapList[1]->Weight=5;

    KPMapList[2]->ClearName="Direct Memory Access 0.5c";
    KPMapList[2]->ShortName="DMC05c";
    KPMapList[2]->FileName="Direct Memory Access 0.5c (beta).smf\x00PaddingPaddingPaddingPadding";
    KPMapList[2]->MaxPlayers=6;
    KPMapList[2]->Weight=3;

    KPMapList[3]->ClearName="Direct Memory Access 0.5e";
    KPMapList[3]->ShortName="DMC05e";
    KPMapList[3]->FileName="Direct Memory Access 0.5e (beta).smf\x00PaddingPaddingPaddingPadding";
    KPMapList[3]->MaxPlayers=6;
    KPMapList[3]->Weight=3;

    KPMapList[4]->ClearName="Spooler Buffer";
    KPMapList[4]->ShortName="SB";
    KPMapList[4]->FileName="Spooler Buffer 0.5 (beta).smf\x00PaddingPaddingPaddingPadding";
    KPMapList[4]->MaxPlayers=4;
    KPMapList[4]->Weight=4;

    KPMapList[5]->ClearName="Digital Divide";
    KPMapList[5]->ShortName="DD";
    KPMapList[5]->FileName="DigitalDivide_PT2.smf\x00PaddingPaddingPaddingPadding";
    KPMapList[5]->MaxPlayers=4;
    KPMapList[5]->Weight=4;

    KPMapList[6]->ClearName="Data Cache";
    KPMapList[6]->ShortName="DC";
    KPMapList[6]->FileName="Data Cache L1.smf\x00PaddingPaddingPaddingPadding";
    KPMapList[6]->MaxPlayers=6;
    KPMapList[6]->Weight=6;

    KPMapList[7]->ClearName="Speed Balls 16 Way";
    KPMapList[7]->ShortName="SS16W";
    KPMapList[7]->FileName="Speed_Balls_16_Way.smf\x00PaddingPaddingPaddingPadding";
    KPMapList[7]->MaxPlayers=6;
    KPMapList[7]->Weight=3;

    KPFactionList[0]->name="System\x00PaddingPaddingPaddingPadding";
    KPFactionList[1]->name="Hacker\x00PaddingPaddingPaddingPadding";
    KPFactionList[2]->name="Network\x00PaddingPaddingPaddingPadding";
}