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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "KPFormSimpleCode.h"
#include "KPLTypes.h"
#include "KPLFillModSpecific.h"
#include "WriteScript.h"
#include "GenerateScript.h"
#include "process.h"// For spawnlp
#pragma package(smart_init)
#pragma resource "*.dfm"
//---------------------------------------------------------------------------
TKPLWindowSimple *KPLWindowSimple;
//---------------------------------------------------------------------------
__fastcall TKPLWindowSimple::TKPLWindowSimple(TComponent* Owner)
: TForm(Owner)
{
KPLFillModSpecific();
}
//---------------------------------------------------------------------------
int GetChosenDifficultyLevel()
{
if(KPLWindowSimple->RB4VeryHard->Checked)
return 4;
if(KPLWindowSimple->RB3Hard->Checked)
return 3;
if(KPLWindowSimple->RB2Medium->Checked)
return 2;
if(KPLWindowSimple->RB1Easy->Checked)
return 1;
if(KPLWindowSimple->RB0Spec->Checked)
return 0;
return -1;
}
DWORD ProcessID=0;
int LaunchSpringExecutable()
{
HANDLE ProcessHandle;
// Check that Spring isn't already running
ProcessHandle=OpenProcess(PROCESS_QUERY_INFORMATION,false,ProcessID);
if(ProcessHandle!=NULL)
{
AnsiString caption="Exit last game first!";
AnsiString text=(AnsiString)"Game already in progress. Please exit "+cKPgame::ExecutableFileName+" first.";
Application->MessageBox(text.c_str(),caption.c_str(),MB_OK);
return 2;
}
// Create and allocate "game" and its "players" and its "modoptions"
cKPgame* game=(cKPgame*)malloc(sizeof(cKPgame));
game->players=(cKPplayer**)malloc(32*sizeof(cKPplayer*));
for(int p=0;p<32;++p)
game->players[p]=(cKPplayer*)malloc(sizeof(cKPplayer));
game->ModOptions=(cKPmodoptions*)malloc(sizeof(cKPmodoptions));
// Generate a random script according to difficulty
GenerateScript(game,GetChosenDifficultyLevel());
// Writing that script on the disk
WriteScript(game);
// Running Spring
//ShellExecute(NULL,"open",game->ExecutableFileName,game->ScriptFileName,NULL,SW_SHOWNORMAL);
ProcessID=spawnl(P_NOWAIT,cKPgame::ExecutableFileName,game->ExecutableFileName,game->ScriptFileName,NULL);
// Check that Spring has run
ProcessHandle=OpenProcess(PROCESS_QUERY_INFORMATION,false,ProcessID);
if(ProcessHandle==NULL)
{
AnsiString caption=(AnsiString)cKPgame::ExecutableFileName+" not found!";
AnsiString text=caption;
Application->MessageBox(text.c_str(),caption.c_str(),MB_OK);
return 1;
}
//Application->Terminate();
return 0;
}
//---------------------------------------------------------------------------
void __fastcall TKPLWindowSimple::BBOkClick(TObject *Sender)
{
LaunchSpringExecutable();
}
//---------------------------------------------------------------------------
void __fastcall TKPLWindowSimple::BBCancelClick(TObject *Sender)
{
Application->Terminate();
}
//---------------------------------------------------------------------------
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