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//---------------------------------------------------------------------------
#include "GenerateScript.h"
#include "ColorSpacesConversions.h"
#include <stdlib.h>
#ifndef __WIN32__
#include <unistd.h>
#include <time.h>
#endif
#include <stdio.h>
//---------------------------------------------------------------------------
char description[256];
char description_bis[256];
const char* difficulty_string="";
//---------------------------------------------------------------------------
int GetMaxAllyTeam(cKPgame* game)
{
int maxteamfound=0;
int p;
for(p=0;p<game->NbrPlayers;++p)
if(game->players[p]->allyteam>maxteamfound)
maxteamfound=game->players[p]->allyteam;
return maxteamfound;
}
int GenerateRandNum(int lower_bound,int higher_bound)
{
if(lower_bound>higher_bound)
{
int bound=higher_bound;
higher_bound=lower_bound;
lower_bound=bound;
}
if(lower_bound==higher_bound)
return lower_bound;
return lower_bound+(rand()%(1+higher_bound-lower_bound));
}
cKPmap* GenerateRandMapChoice()
{
int m,w,d;
for(w=m=0;m<nbrKPmaps;++m)
w+=KPMapList[m]->Weight;
d=GenerateRandNum(1,w);
for(w=m=0;m<nbrKPmaps;++m)
{
w+=KPMapList[m]->Weight;
if(w>=d)
return KPMapList[m];
}
return (cKPmap*)0;
}
void PickRandomColors(cKPgame* game)
{
unsigned char cHSL[3];
int* randorder=(int*)malloc(game->NbrPlayers*sizeof(int));
int* listavailable=(int*)malloc(game->NbrPlayers*sizeof(int));
for(int p=0;p<game->NbrPlayers;++p)
listavailable[p]=p;
for(int p=0;p<game->NbrPlayers;++p)
{
int g=GenerateRandNum(0,game->NbrPlayers-1-p);
randorder[p]=listavailable[g];
for(int k=g;k<game->NbrPlayers-1;++k)
listavailable[k]=listavailable[k+1];
}
unsigned char HueOffset=GenerateRandNum(0,255);
for(int p=0;p<game->NbrPlayers;++p)
{
cHSL[0]=((long)HueOffset+((p*256)/game->NbrPlayers))%256;// Hue
cHSL[1]=255;
cHSL[2]=GenerateRandNum(96,192);
RGBfromHSL(game->players[randorder[p]]->color,cHSL);
}
free(randorder);
free(listavailable);
}
void GenerateScript(cKPgame* game,int difficulty,cKPmap* map)
{
int max_players_per_team;
int nbr_allies;
int nbr_enemies;
int p;
int evilplayer;
int player_num;
cKPfaction* faction0;
cKPfaction* faction1;
// Seed random number generator
srand((unsigned)time(NULL));
game->map=GenerateRandMapChoice();
game->isSpeccing=0;
game->ModOptions->ons=0;
game->ModOptions->minelauncher=1;
game->ModOptions->nx=1;
game->EndCondition=1;
max_players_per_team=game->map->MaxPlayers/2;
//nbr_allies=nbr_enemies=max_players_per_team;
if(difficulty<0)
difficulty=GenerateRandNum(1,4);
switch(difficulty)
{
case 0:// Spectate
nbr_allies=GenerateRandNum(1,max_players_per_team);
nbr_enemies=nbr_allies;
player_num=GenerateRandNum(0,nbr_enemies+nbr_allies-1);
evilplayer=GenerateRandNum(0,1);
game->isSpeccing=1;
game->ModOptions->ons=GenerateRandNum(0,4)?0:2;
difficulty_string="Spectating AI battling themselves";
break;
case 1:// Easy
nbr_allies=GenerateRandNum(2,max_players_per_team);
nbr_enemies=nbr_allies-1;
player_num=2*GenerateRandNum(0,nbr_allies-1);
evilplayer=0;
game->ModOptions->ons=GenerateRandNum(0,3)?0:2;
difficulty_string="Easy";
break;
case 2:// Medium
nbr_allies=GenerateRandNum(1,max_players_per_team);
nbr_enemies=nbr_allies;
player_num=GenerateRandNum(0,nbr_allies+nbr_enemies-1);
evilplayer=GenerateRandNum(0,1);
difficulty_string="Medium";
break;
case 3:// Hard
nbr_allies=GenerateRandNum(1,max_players_per_team-1);
nbr_enemies=GenerateRandNum(nbr_allies+1,max_players_per_team);
player_num=1+2*GenerateRandNum(0,nbr_allies-1);
evilplayer=GenerateRandNum(0,1);
difficulty_string="Hard";
break;
case 4:// Very Hard
nbr_enemies=GenerateRandNum(3,max_players_per_team+1);
nbr_allies=GenerateRandNum(1,nbr_enemies-2);
player_num=1+2*GenerateRandNum(0,nbr_allies-1);
evilplayer=GenerateRandNum(0,1);
game->ModOptions->ons=4;
difficulty_string="Very Hard";
break;
default:// 1v1
nbr_allies=1;
nbr_enemies=1;
player_num=GenerateRandNum(0,1);
evilplayer=GenerateRandNum(0,1);
difficulty_string="??";
break;
}
game->NbrPlayers=(nbr_allies+nbr_enemies);
game->PlayerTeamNum=player_num;
faction0=KPFactionList[0];
faction1=KPFactionList[1];
if(difficulty!=1 && GenerateRandNum(0,2))// 1/3+2/3*1/2 = 2*3
{
if(GenerateRandNum(0,1))
faction1=KPFactionList[2];
else
faction0=KPFactionList[2];
}
for(p=0;p<(nbr_allies+nbr_enemies);++p)
{
int enemy=(p+player_num)%2;
if(nbr_enemies<nbr_allies)
{
if(p>2*nbr_enemies)
enemy=0;
}
if(nbr_allies<nbr_enemies)
{
if(p>2*nbr_allies)
enemy=1;
}
game->players[p]->allyteam=enemy;
game->players[p]->faction=(enemy+evilplayer)%2?faction1:faction0;
}
PickRandomColors(game);
if((game->isSpeccing)||(player_num<0)||(player_num>nbr_allies+nbr_enemies))
{// Spec
sprintf(description,"%s: %dv%d",difficulty_string,nbr_allies,nbr_enemies);
}
else
{// Not Spec
sprintf(description,"%s: %dv%d - Player is n°%d in [%d..%d] and %s (%s)",difficulty_string,nbr_allies,nbr_enemies,player_num,0,nbr_allies+nbr_enemies-1,evilplayer?"evil":"good",game->players[player_num]->faction->name);
}
game->description=description;
}
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