//--------------------------------------------------------------------------- #ifndef GenerateScriptH #define GenerateScriptH #include "KPLFillModSpecific.h" //--------------------------------------------------------------------------- int GetMaxAllyTeam(cKPgame* game); void GenerateScript(cKPgame* game,int difficulty=2,cKPmap* map=KPMapList[0]); int GenerateRandNum(int lower_bound,int higher_bound); #endif